Small City: Sā Mṓē Ni̋ēkēä

Sā Mṓē Ni̋ēkēä

Sā Mṓē Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceSeóvmbaw̄ä Provence
RegionVaha Du̽yâya Heath
Founded1606
Community LeaderLord Rānvéch Ya̋chī 'Hot Frivolous' Jōboī Cú̄ Ga̋ń̄ Yoīb̪f̄̄ Vúńó̄
Area13 km2 (5 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1534 m (5032 ft)
Average Yearly Precipitation270 cm/y (106 in/y)
Population3204
Population Density246 people per km2 (640 people per mi2)
Town AuraElven High Magic
Naming
Native nameSā Mṓē Ni̋ēkēä
Pronunciation/sɑ̄/ /mʊ́æ/
Direct Translation[dark] [perfection]
Translation[Not Yet Translated]

Sā Mṓē Ni̋ēkēä (/sɑ̄/ /mʊ́æ/ [dark] [perfection]) is a subtropical Small City located in the Seóvmbaw̄ä Provence of the Hobben.

The name Sā Mṓē Ni̋ēkēä is derived from the Goblin language, as Sā Mṓē Ni̋ēkēä was founded by Garêyeshe Trêyënmë Zlèbê, who was culturaly Goblin.

Climate

Sā Mṓē Ni̋ēkēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 12°C (53°F). Sā Mṓē Ni̋ēkēä receives an average of 270 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Sā Mṓē Ni̋ēkēä covers an area of nearly 13 km2 (5 mi2), and an average elevation of 1534 m (5032 ft) above sea level.

Overview

Sā Mṓē Ni̋ēkēä was founded durring the early 17th century in early fall of the year 1606, by Garêyeshe Trêyënmë Zlèbê. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Garêyeshe Trêyënmë Zlèbê.

Sā Mṓē Ni̋ēkēä was built using the conventions of Goblin durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Sā Mṓē Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Sā Mṓē Ni̋ēkēä is buildings are arranged arround a network of crampt split-log ties streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Sā Mṓē Ni̋ēkēä's perhapse unnessisarily well built defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Sā Mṓē Ni̋ēkēä has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Sā Mṓē Ni̋ēkēä ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Sā Mṓē Ni̋ēkēä is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Sā Mṓē Ni̋ēkēä long.

Civic Infrastructure

Sā Mṓē Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sā Mṓē Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sā Mṓē Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sā Mṓē Ni̋ēkēä's parks.

Sā Mṓē Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sā Mṓē Ni̋ēkēä.

Sā Mṓē Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sā Mṓē Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sā Mṓē Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sā Mṓē Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sā Mṓē Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sā Mṓē Ni̋ēkēä's public wards, blessings, and other arcane systems.

Sā Mṓē Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Sā Mṓē Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sā Mṓē Ni̋ēkēä's natural decorations nor waterways.

Sā Mṓē Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sā Mṓē Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sā Mṓē Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Sā Mṓē Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Sā Mṓē Ni̋ēkēä most nights are accompanied by colorful ribbons of light in the sky.

The Leshy, Lichen near Sā Mṓē Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Sā Mṓē Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Conjuration energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 9
  • Farm Laborer: 16
  • Hunters: 11
  • Milk Maids: 8
  • Ranchers: 4
  • Ranch Hands: 7
  • Shepherds: 8
    • Farmland: 12912 m2
    • Cattle and Similar Creatures: 801
    • Poultry: 9612
    • Swine: 640
    • Sheep: 32
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 320

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 6
  • Candlemakers: 10
  • Carpenters: 12
  • Clothmakers: 8
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 7
  • Farrier: 19
  • Furriers: 2
  • Glassworkers: 10
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 8
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 10
  • Tailors: 16
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 10
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 4
  • Butchers: 8
  • Chandlers: 7
  • Chicken Butchers: 8
  • Entrepreneurs: 3
  • Fine Clothiers: 8
  • Fishmongers: 9
  • Florists: 1
  • Potion Sellers: 5
  • Resellers: 12
  • Spice Merchants: 4
  • Wine-sellers: 6
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 15
  • Barbers: 17
  • Coachmen: 4
  • Cooks: 13
  • Doctors: 6
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 11
  • Healers: 8
  • Housekeepers: 9
  • Housemaids: 14
  • House Stewards: 8
  • Inns: 3
  • Laundry maids: 5
  • Maidservants: 11
  • Nursery Maids: 6
  • Pastrycooks: 11
  • Restaurateur: 13
  • Tavern Keepers: 15

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 6
  • Long Haul Couriers: 7
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 8
  • Millers: 6
  • Miners: 7
  • Oilmen and Polishers: 4
  • Postmen: 8
  • Pure Finder: 4
  • Skinners: 8
  • Sugar Refiners: 1
  • Tosher: 5
  • Warehousemen: 10
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 9

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 9
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 6
  • Lawyers: 3
  • Legend Keepers: 5
  • Militia Officers: 21
  • Monks, Monastic: 10
  • Monks, Civic: 10
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 7
  • Priests: 12
  • Rangers: 4
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 12
  • Military Officers: 11

Cottage Industries

  • Brewers: 8
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 10
  • Needleworkers: 9
  • Potters: 5
  • Preserve Makers: 9
  • Quilters: 4
  • Seamsters: 14
  • Spinners: 10
  • Tinker: 3
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 1
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 11
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 11
  • Writers: 9

Produce Industries

  • Butter Churners: 10
  • Canners: 9
  • Cheesmakers: 10
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 5
  • Tallowmakers: 7

1115 of Sā Mṓē Ni̋ēkēä's population work within a Foundational Occupation.

1929 of Sā Mṓē Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 160 (5%) are noncontributers.

Points of Interest

Sā Mṓē Ni̋ēkēä produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

Sā Mṓē Ni̋ēkēä is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with good fortune for a year and a day. One of Sā Mṓē Ni̋ēkēä's local festivals commemorates this miracle.

History